The Mooseman is an atmospheric 2D adventure game set in the mysterious lands of Perm chud’ tribes. The player’s avatar is the Mooseman; a mythological character from perm animal style objects, which we were greatly inspired by.
You are a shaman and you have the ability to see the mysterious spirit world. You are about to visit three layers of this universe - the first one is the lower world where dwell ancients gods and spirits of the dead…
Mechanics
The mechanics are simple: all the levels have two sides - one that exists in the human world and one that exists in a spirit world. They are separated, but interact in some way or another. The Mooseman has the ability to traverse across both worlds.
The Mooseman does not jump, or shoot, which is different from many other puzzle platformers. His only ability is to change the world which he is currently present in.
Developers
The game is being developed by a small team of enthusiasts in Perm city, Russia. We call ourselves the Morteshka team (“Mort” - french for dead + “Matreshka” - famous russian toy). We love all things mysterious, historical and atmospheric, and our games reflect that.
We are proud to present the first demo version of our game the Mooseman. A couple of clicks and you are about to visit the dark lower world where dwell ancient gods and spirits of the dead.
The demo version is more like an alpha build were you may play through a considerable chunk of the first world of the game, the lower world. In total there gonna be three worlds which the main character will visit to reach his ultimate goal on the lizard mountain of gods.
Tell us how you like it. Thank you and good luck in the spirit world.
Working on reflections now. Have to figure out how to set quad with render texture size equal to that of the orhographic camera. Sadly I haven’t found the ready solution for 2d reflection on the asset store, maybe I should upload my solution there. Here is a rought wip screenshot.