Hello everyone! - 0.005 - Alpha / 27.6 - Greenlight
Currently after 2 and a half months of developing The Seeker, I’ve reached a point where I must ask You good people all over the world, to set which game elements should I keep and which to discard. Thus asking here for your most valued feedback that would conclude and shape the game to your suggestions.
Greenlight link.
About the game:
You, as the little abandoned drone called: The Seeker, are waken up many years after the Great Galactic War in a simple quest of finding your owner. This 3D Adventure/Horror game is inspired by Affordable Space Adventures, which was all about exploring in an unknown areas rather than just finishing the mare goal. Just like ASA, you have to avoid enemies, turrets, alarms and other things seeking to destroy you in this SCI-Fi environment.
Download: Dropbox
Here is the game Trailer finnaly:
Gameplay:
Through the game you’ll encounter various barriers; Other drones, alarm systems, etc. That will try to slice you in more pieces, the better. You, The Seeker, need
to find the exit out of this man made hell, you’ll collect points, enjoy the scenery and the music that caputures the essence and the beauty of destruction intertwined
with human and robotic lefovers.
Controls (There is a tutorial in game):
Basic and simple.
Do you have a video of gameplay? I think this looks interesting though, somewhat cute yet also anxious atmosphere from what I see in the images, which I think goes well for a game like this
I would really like to make a video but my PC isn’t the greates for capturing such a thing, so in week or so I’ll make a video, and to cover up the lack of it I made a download if anyone wants to try it.
Yeah I still went for the SCI-FI look with the “glows” of some sort, but it is in a completely different style regarding somethings like the lightning in general
After some hard testing I fixed the turrets bullets passing through some walls, and added a new upgrade for the Seeker, to add walls which can block bullets and stop enemies in its track. They can be destroyed though
Its highly expensive as it cost not only energy but points as well, making it usable up to 2 times in one game making it a high risk - high reward upgrades, that can be used very effectively against all threats.