gaweph
October 10, 2016, 10:22pm
1
Working on a time travel puzzle game (3rd person/side view style).
Any feedback or queries welcome.
WebGL demo (2 levels) can be found here.
https://gaweph.github.io/TimeGame-WebGL-Demo/latest/
If you are interested in how some of the code works, then I have explained further in my blog
http://blog.randomsyntax.net/categories/Gamedev/Timegame/
2 Likes
Tzan
October 11, 2016, 1:40am
2
Posting links is not a problem.
gaweph
October 11, 2016, 8:18pm
3
Thanks Tzan. Added to my original post.
So far I have implemented the initial recording and playback functionality.
https://vimeo.com/186188380
The red square is the current player, when the player enters the time machine the level resets. The white boxes are the previous players versions from previous time jumps (for lack of a better term).
If you are interested in some of the code used, I have explained further here:
Code explanation: http://blog.randomsyntax.net/timegame-1-timetravel/
gaweph
October 15, 2016, 7:58pm
4
Character animation has been added.
This includes the current player, and the ghost player images.
https://vimeo.com/187484099
I will try and add a post outlining how this was done soon (if anyone is interested)
1 Like
gaweph
October 17, 2016, 8:53pm
5
As mentioned above, here is a post outlining roughly how the animation has been done:
Mechanim Animation From Transform
http://blog.randomsyntax.net/unity3d-animation-from-transform/
If you are interested on the code only then it is available on Github:
AnimationFromTransform.cs
gaweph
October 17, 2016, 9:09pm
6
Created the Exit prefab. And a test level.
https://vimeo.com/187729330
I will try and add a WebGL demo soon.
1 Like
gaweph
December 29, 2016, 10:07pm
7
I have created a WEBGL demo containing 2 levels:
http://blog.randomsyntax.net/timegame-3-webgl-demo/
Direct link (no iframe):
https://gaweph.github.io/TimeGame-WebGL-Demo/V0.01/
This includes a menu screen, and also includes recording and playback functionality so you can see you best times and how many times you used the time machine to complete each level
I’m sorry that the levels are very basic, this project has been a way for me implementing the time travel mechanic.
1 Like
A new build of this is available (I have revamped and simplified the graphics to try and refine the game mechanics first).
Any feedback would be appreciated. Is it obvious what to do?
https://gaweph.github.io/TimeGame-WebGL-Demo/V0.02/
It most likely should start with some sort of tutorial level? Maybe something that doesn’t include the time machine at first?
1 Like