[WIP] Tower of Life, the - Retro RPG

Hello!

I decided to spend my time on post-apocalyptic, fantasy, retro RPG inspired by Fallout (gameplay) and Secrets of Mana and other old school JRPGs (graphics) for desktops and smart phones.

Here is a first draft of the story:

The dwelven desert literally appeared over night. Till dusk there was a respected, flourishing kingdom, from dawn a deadly desert. Thousands of lives were lost for an unknown reason. First adventurers and scavengers, those who survived the harsh desert, returned with frightening stories about thousands of dried corpses in the dwerven cities. The cities turned into boneyards.

In neighboring kingdoms this event was followed by unusual drought. The rains were short and infrequent and people had to dig deeper and deeper for their wells. Then the dwelven desert started to expand.

Unable to fight it, many residents decided to move away from the desert. But it did not take long, and the desert came after them, like a hunter hunting its prey. Soon there were whole armies on a move, fighting for every piece of land, which has not yet been either swallowed by the desert or torched by wars.

In these difficult times a small beacon of hope appeared. Some say that there is a tower in the middle of the original dwelven desert. Bellow this tower is oasis with plenty of vegetation, food and mainly - water. They call it the Tower of Life.

Many survivals decided to find their luck in the dwelven desert. You are one of them.

This animated GIF demonstrates the current progress:

  • Wearable items from the inventory system I implemented in a relatively short time. Legs, torso, hands, head - they all can have their own piece of gear.
  • Path finding using my own implementation of A* search algorithm.
    Notes:
  • I don’t have any GUI for it, because I’m waiting for the final release of Unity 4.6. I’m changing items of the main character simply by a keyboard.
  • The half naked NPC is there from the very beginning, it’s basically part of the scenery:)

http://www.triloboy.com/content/images/2014/11/test.gif

I decided to use post-apocalyptic fantasy settings to have a different world than Fallout. The game will not be isometric but from 3/4 view, simply because it’s easier to play it on smart phones. Moreover there are plenty of 3/4 sprite sheets for prototyping. And why pixel art? I really like it, it’s retro and does not get old.

The reason I created the post is that I want to have feedback early. I’m still a little bit wondering if I’m doing the right product. Would you play the game? Would you pay for it? Where would you like to play it, desktops or smart phones?

Any feedback is welcome.

twitter: twitter.com/triloboy
blog: www.triloboy.com

Note that the sprites are not mine, they are from the liberated pixel cup (Johannes Sjölund, Casper Nilsson and Johann Charlot).

1 Like

That’s cool. Real artwork! Looks good.

So clearly somebody on this forum enjoys looking at men (?) going full commando.

You really need to rewrite whatever that story is supposed to be. It has an inconsistency of climate/weather logic with no real timeline. Also, are you sure you want the characters to be dwelfs, a race found in Dungeons & Dragons? That might not be legal, not to mention your lack of dwarves and elves in your current story write up.

Ha ha! Actually I was talking about the hand-drawn pixel graphics in general. The tent, the ground, rocks and character animation. Are you saying the only thing you noticed in the entire scene was the blip when the character lost its clothes? :wink:

I’m saying that I see one characters with no damn pants. Then another characters loses its clothes. This led my brain to say to itself, “WTF? What feedback is this guy looking for? It’s just a damn GIF of two characters who are naked.”

Dwelves: I searched for dwelf on my Windows Phone & Bing and the top three results were with some very ugly cats (no, you can’t change the default search engine it on Windows Phone). I was not aware of dwelves from DnD. You have a good point, it might not be legal, thanks. I will eventually change it (first I need to find a better name).

The story is as vague as possible and it’s missing all the details (dwarfs, elves) for a purpose. I don’t want to make any “huge” promises from the beginning and I would like to do everything iteratively (a snowball effect). The climate/weather change in the story is not natural, it’s caused by the same entity which started the original “dwelven” desert.

I see that the GIF made a bad impression - it’s really just a demonstration of wearable items from the inventory system I implemented in a relatively short time. Legs, torso, hands, head - they all can have their own piece of gear. I don’t have any GUI for it, because I’m waiting for the final release of Unity 4.6. I’m changing items of the main character simply by a keyboard. The half naked guy is there from the very first iteration, so I unfortunately started to ignore him :slight_smile:

1 Like

" I searched for dwelf on my Windows Phone & Bing and the top three results were with some very ugly cats …"

LMAO! Now the NSA thinks you have a thing for them.