WIP Unity Driving Simulation First Pics

This is a basic first look at a Driving Sim game im working on.

WIP:

AI Cars and Laws of the Road
AI PEDs (NPC)
Map Designs

Will the game check if I follow the rule?

most likely as my original plan was to design a driving instructor simulation

Looks nice. Any small webplayer for us to check out the maps in progress?

Not yet still very early ATM. Spent 2-3 weeks learning java and building the AI. My current assignment is the design work so as soon as I have a map ready I will put it up on here. I’m a 1 man team though with little spare time so it may take a while :frowning:

Thanks for the feed back guys

Would it be best to put an invisible block in front of the houses to prevent the player from passing through each house or would adding a mesh collider to each house ok? Don’t want to weast resources

Just add a box collider if it’s a box shape for the most part.

Was thinking that but if I did that for say 100 buildings would it eat up resources whereas if I put a box from 1 end of the street to the other it would only be 1 collider. Just trying to keep resources usage to a minimum

They don’t take up barely any resources. So, you are fine.

Cool thanks for the advice

Yep just use box colliders as was said… they are the MOST efficient collider in the Unity engine. Add a drop shadow underneath that car (blob shadow projector in Unity) :slight_smile:

hay james thanks for the suggestion. Iv put this project on hold as i have a few projects and im also doing alot of uni work atm so im focusing on another project based on the classic desert strike