Unity Pattern
coming soon to the
Unity Asset Store
New features(comming soon)
Hello unity developers!
Im a student from germany and im currently working on a toolset for unity to provide you some very simple but powerful tools for unity3d.
Ever whished Unity whould have those nice array, scatter and spacing tools from 3ds max, Blender or Maya?
Unity Pattern doess not even let you get access to those powerful generative design tools it even lets you voxelize your assets or scatters your whole asset database into your scene.
Features:
- generate simple mazes or complex objects.
- scatter tools.
- snapshot tools.
- spacing tools.
- deterministic scattering.
- pivot point settings.
- arrange your assets in 2D or 3D arrays.
- mix multiple assets in one volume.
- use any meshvolume to arrange your assets.
- curve modifiers
- pearlin noise
- random, additive and progressive functions
- set raycast precision.
- asset on mesh projection.
- random scale, position, rotation and offset.
- fill any volume with assets until unity explodes.

The toolset will be available very soon.
Feel free to drop me a line. Critique and suggestions are welcome! Let me know what you want to see in that tools as well.
Would also be nice to hear what you think would be realistic price for those tools.
Best Regards!
Lewnatic







