[WIP] Unity Pattern - An easy but powerful collection of generative design tools

Unity Pattern

coming soon to the
Unity Asset Store

New features(comming soon)

Hello unity developers!
Im a student from germany and im currently working on a toolset for unity to provide you some very simple but powerful tools for unity3d.

Ever whished Unity whould have those nice array, scatter and spacing tools from 3ds max, Blender or Maya?

Unity Pattern doess not even let you get access to those powerful generative design tools it even lets you voxelize your assets or scatters your whole asset database into your scene.






Features:

  • generate simple mazes or complex objects.
  • scatter tools.
  • snapshot tools.
  • spacing tools.
  • deterministic scattering.
  • pivot point settings.
  • arrange your assets in 2D or 3D arrays.
  • mix multiple assets in one volume.
  • use any meshvolume to arrange your assets.
  • curve modifiers
  • pearlin noise
  • random, additive and progressive functions
  • set raycast precision.
  • asset on mesh projection.
  • random scale, position, rotation and offset.
  • fill any volume with assets until unity explodes. :slight_smile:

The toolset will be available very soon.

Feel free to drop me a line. Critique and suggestions are welcome! Let me know what you want to see in that tools as well. :slight_smile: Would also be nice to hear what you think would be realistic price for those tools.
Best Regards!
Lewnatic

–

Added the Shuffler to my toolset. :slight_smile: Currently working on the agents.

Cheers!

I also added a custom camera that works in the inspector to take screenshots of the cameraview and save them to the project folder :slight_smile:

Bump with new stuff. :slight_smile:

  • Added first iteration of the tube agent.
  • fixed some bugs with the other generators.

Cheers! =)

  • Added a custom Menu to select the generators.

Cheers!

  • Added context menus for the scene view to create generators at mouse position.

  • Added self-similar and recurring structures to Unity Pattern.

Cheers!

Generating roadmaps with Unity Pattern. =)

Using the new Move Agent to create asset based landscapes. :slight_smile:

Dude this looks freaking amazing! I’ll be glass ass hell to try this out tomorrow!

thanks! =D But you need to wait for mid january for the release.

  • Added the feature to convert any selection to a Tube Agent module.

Time to do some silly stuff with this feature. =D

1 Like

Looks pretty interesting. Got a video to show?

Thanks! I will add a video soon. :slight_smile:

1 Like

Here is a small preview Video of the animated Pearlin Noise. =)

2 Likes

Very cool mate. Keep us updated with images & videos :slight_smile: Looks like you’re doing a good job!

Thanks a lot! =) This is small example for the new Move Agents and its Options in the inspector.

2 Likes

If I could give a few suggestions… have a look at Cinema 4D’s “Mograph” module/features. Would love to get that sort of functionality in Unity :wink: For example:

It might be a bit out of your scope for this plugin. Not sure what your plans are :wink:

Thomas