I’m developing UNote, a tool for taking notes directly within Unity! This tool allows you to edit notes in a editor, as well as add additional information like object references and tags to each note.
All notes are saved in individual containers based on user settings, so you can work collaboratively without conflicts in your version control tool.
Features
- Note Editor: Add, delete, and edit notes
- Inspector Editing: Edit notes linked to assets directly from the Inspector
- Note Properties: Organize notes with tags, mark favorites, and restrict editing or visibility with archive options
- Embedding Additional Information: Add details like asset references to notes
- Screenshots: Capture screenshots and embed them as additional information; edit them with a simple image editor
- Search: Filter and sort notes by text content or properties, with user-defined search conditions
Currently, version 0.4.0 is available on GitHub. This tool is still in beta, and any feedback is welcome!
Here are some of the top features:
Note Editor
A dedicated editor for managing notes, where you can view a list of notes and perform searches.

Note Editor in Inspector
When an asset is selected, a list of notes and the editor appear in the Inspector, allowing you to view and edit notes related to the asset without needing to open the note editor. Currently, it supports assets only, but in the future, it will also support GameObjects.

Screenshot Capture
You can capture screenshots of the GameView or SceneView and display them within notes. The tool also records camera information at the time of capture, and with a click of a button, you can set the camera to the captured viewpoint. You can also edit the screenshots you’ve taken (experimental feature).

For more details, please check it out on GitHub. Thank you!
