Hi all,
I have a habit of constantly dropping and starting new projects because I seem to constantly change my mind, but so far I’ve stuck with this one that I think it might actually get somewhere. I also figured that having somewhere to post things might help to keep me motivated by giving a history to look back on.
The short is that I’m working on a JRPG / Active Turn based system. The athestic is a “tooned” low poly style, and the general idea is a sort of spiritual successor to one of my favorite SEGA RPGs, D&D Warriors of the Eternal Sun.
By a tooned low poly style, this is what I mean. The left is how I get the models back, similar to the faceted look that’s trending, and the right is after I make some changes by increasing the smoothing angle and recalculating normals, and finally, applying a toon shader.

And here is where I am at so far. The first video is a rough outline of the Active Turn Based system (currently everyone just has randomly generated speed). Note they don’t yet have weapons to match the animations, that will be next ![]()
eskua
Second is a small tweak I did thanks to Makin’ Stuff Look Good’s videos, where the start of combat now does a transition. While the screen is black, we initialize all of the battle stuff and then fade back out to the new camera. This will avoid the flying across environment from the video to make things feel smoother.
5pw29
It’s been a lot of fun working on this after the day job, so I hope keeping this sort of devlog helps keep things chugging along. Thanks ![]()
