Warriors of the World is a strategy game where u have to destroy the other teams castle. To do this you create buildings on your side of the map. Your buildings spawn units repeatedly which then run towards the enemy castle and kill everything in their way. You can not control your units at all. What you need to do is build the right kind of buildings to counter the other teams units and manage your gold better then the opposing team.
You have a standard income which u receive at regular intervals. This income rises when u construct a new building. You are also awarded gold when your units score the killing blow on enemy units.
The game is heavily inspired by Warcraft 3 custom map Castle Fight.
About us:
We are two gamers who decided to game less and start developing our own game instead. Our dream is to one day work with game development full time. We have no prior experience in IT work before this. We have been learning and making this game for about a year now.
The game looks good,but i’d like to suggest few things:
-Change background/terrain a little , it looks boring atm
-I didn’t hear any in game music/sounds , if you don’t have those add them it will leave better impression
-Work on those pop up icons (“Dmg/Def etc…”) they don’t look to good…
Good game concept ,if you change these stuff i mentioned I think it could be great game!
Yes indeed the background looks boring we will improve it. Feel free to come with suggestions on what to do with it. We have thought about adding a waterfall and maybe a volcano or something.
We have added code for sounds in the game and tried with some free sounds we found. But we do not have the skills to make our own sounds and music and our budget is very limited. Anyone have any suggestion on where we can get free or cheap sound effects and music for our game?
Even thou recently added we will probably remove the block indication. It tends to spam a lot when a unit get hit from many attackers at once. However we plan on having some indication for when unit score a critical attack. Do you think we should stay with our current concept of a number being revealed on critical hits and make it look better or try to do something completely different?
When a building spawns a unit it gains a small amount of experience. When enough experience is gathered the building increase in level. This gives the owner one point to spend in the building talent tree. The talents in the game right now increase either damage, armor or attack speed of the units spawned by the improved building. We will expand and add more diverse options in the talent tree.
Anyone here got any suggestions on what the new talents should be?
Do you think every kind of building should have their own unique talent tree or the same for all?
Please tell us if u have any ideas we could use in our game, if there is anything you dislike or like about the game. Any feedback or question is great motivation for us!
I also think experimenting with the UI above the buildings on selection to do something like Brackeys does in this video might make that part of your game look a little more intuitive keep up the good work!
Thank you!
We use this package from the asset store when creating our units. https://www.assetstore.unity3d.com/en/#!/content/68910
You can pretty much choose any combination you want of the pre built parts. We have added a few things of our own to the characters created. Mostly a particle system like the one on Sorceresses weapon.
We tried a few things like that in the start. We decided it was not for us mostly because we are hoping to expand the talents later on with more options and unique talent trees for each kind of building. Here is a picture of how it looks at the moment. To get further down a tree u have to pick the talent before.