[WiP] Waterstrider Rover

Hi! I’m currently working on this Sci-Fi Rover\Jeep model:

I welcome comments and suggestions from Game Devs out there, so that I can build a more desirable product:

  • For what kind of game would you use this asset?
  • What would be the optimal polycount for such a game?
  • What costumisation options would you like to see?

I can’t promise to integrate all suggestions, but I’ll do my best :slight_smile:

I think the most important thing is to make the all the wheels independent and detachable and preferably the steering wheel as well so it can be integrated with a 3rd party vehicle physics pack. Most developers do do this, but some don’t.

It would be great to have couple of models with diffetent polycount for desktop/mobile usage.
EDIT: You can take a look at this asset, or this publisher’s series

You mean having the wheels and suspensions as separate objects? Yes that’s what I have so far. In fact the idea is to, post-release, possibly even add alternative parts as well. So the developer would have different wheel types, different “suspension arms”, etc.

Good idea, yes!
Aren’t those polycounts (2000-3000 polys) too high for mobile, though?

Yes the suspension would be a nice touch, especially considering the type of vehicle you are making.

I do not develope for mobile now, but I think it alway depends on such things like mobile device GPU/CPU and number of models. For example, if I use one your vehocle I got 2000 poligons, but if I want to make a race game, I usually use more the one model.