Well… im working on a model pack which will contain at least 10 weapon and will cost 1-3$
Made 2 models today
Sword
245 poly.
234 ver.
Axe
123 poly.
122.ver.
Well… im working on a model pack which will contain at least 10 weapon and will cost 1-3$
Made 2 models today
Sword
245 poly.
234 ver.
Axe
123 poly.
122.ver.
I feel like remaking the axe… as i don’t like its head.
the sword’s hilt doesn’t really look very realistic. Looks more like cut logs than a probable hilt. Also the textures seem very muddy. I’d work on these a little more before selling them.
Ray has a point, but sword hilts don’t. I would say put in a lot more detail if you want to sell this as a realistic asset bundle. Otherwise, make the textures better and sell it a a cartoon asset bundle.
Yeah… thats what i thought will happen
These models and textures are fast made…
but i’m starting to realize that i must spend time to get things right, not just like: Oh. made a stick COOL!
Thanks for the advice guys
I would say look at some pictures of real swords, study on what exactly is put on a hilt and what different swords were made out of realistically
Also remember that a lot can be done in the diffuse and normal maps, not only the geometry.
You might want to make some improvements to make the weapons appear more realistic… and dangerous :
Here a quick-and-dirty photoshop job trying to correct some (not all) of said points :
Thanks for your epic advice!
I think there shouldent be all the sharp parts on the sword and axe handels as it would just make it more likely to kill your self.