Hey guys,
here is our topic for a game our team(LittleForestGames) is making.
It’s a FPS unlike others. Instead of being a human like many other FPS,
you are a alien trying to escape a distant planet and take over other planets
including Earth.
Story:
After escaping annihilation of your home planet, you and your people are placed into cryogenic sleep upon your spaceship destined for a new home planet. However, upon awakening, you have come to realize that you and you people have been abducted by an alien race. You soon come to realize that most of your people are not quite acting like themselves, and you suspect they are being manipulated by the aliens. Along with the others who seems to have resisted the control of the aliens, you set forth to free your people and claim the planet as your own.
Links:
The game will have to be payed for, but to help development I’m letting people play
and suggest things to add! Be warned that these builds are early in development and will
change around alot.
It’s a good start, but I would try to come up with more detail and characters, and something that differentiates the story from other games–fighting aliens has been done by several major titles (Halo, Gears of War, etc.) so it would probably be good to come up with some sort of unique aspect to it that would make people want to play the game.
I’d suggest trying to invest in characters as well. Having good characters can make players emotionally invest in a game and make them want to keep playing in order to find out what happens to the people in the story (Mass Effect, while I’ve never played it, seems to be a very character and story driven series, from what I understand).
Just my two cents. A lot of this depends on what direction you want to take the game, too.
“UFO crashes” just sounds so cheesy. It’s a random element like “here, we will crash this ufo so you got aliens to fight”, “here, we will release this virus so you have zombies to fight”. From story perspective this is more like an excuse than a story element. Even “aliens attack but get shot down and crash” is better but still awfully cheesy. If story is a big deal in the game, then this is not a good way to start things.
Huge explosion? Does that play any part in the story? Also military is way over used. Unless you have any good reason to have them, why have them? How about a few redneck explorers go spelunking and then they find alien survivors and being rednecks that they are, they beat the shit out of aliens. After that aliens think all humans are bad and decide to escape our planet but they have to fight to get what they need and get mistaken for invaders. After that maybe another ship arrives to save the aliens but humans use nukes or rockets to attack because of the misunderstanding and a war happens. All because a few rednecks beat the aliens.
If you don’t want player to be a redneck, then imagine that player comes form posh neighborhood in UK. He decides to tour US and is fascinated by caves. He books a tour but most other tourists happen to be rednecks.
I am no storywriter so I can’t help much, but I am story reader though.
They were going into an underground base to see what happens down there? Its very obvious that you’ve put these elements together just to setup the game, making none of them feel natural or believable.
My suggestion would be to first, come up with a backstory for this underground base. Decide why they’re going down there, and be sure to tie that reason into the game. Then, if you’re going with a UFO crash, have the crash somehow also related to this underground base.
Any odd or convenient coincidence or random act will destroy the games immersion.
Ditch the second story completely.
The US wouldn’t simply “ignore” it because they think it’s an airplane. If you want to tie in the Area 51 and the military base…there wouldn’t be tours.
People arn’t even allowed close to the place and the mountains block view from the ground and people are flown in through plane from las vegas. I doubt civilians would be allowed in. It’s so secret that the military still haven’t acknowledge Area 51s existance.
You can’t even get close without being arrested(or worse). They have the right to kill you.
(I am not a nut and I don’t believe that aliens have visited us)
Well, atm I’m trying to add bobbing but instead from the camera from the weapons. That’s really all I’m animating before I get to working on the rest of the features I want in the first video.
the alien thing seems to be a bit overused, these days, but it is still a good concept to work off of. i’ve heard of a few games that started out as alien games, and came out as something entirely different.
the next update will be small, but of course it’s the introduction. Planning on saterday/Sunday since I’m going to upgrade
my old computer on one of the days.
Here’s whats coming/planned to come:
-Introduction to what/where we’re planning to go on the project
-Basic enemy AI
-3 guns; sniper, pistol, shotgun
-aim down sight testing