I am currently working on winter shaders. This package will contain shaders specially for winter scenes.
The focus is made on snow and ice, which mainly appears in winter… or in geographic zones where polar bear and penguins lives.
For the moment I am working on the snow shader and there are still some things to do like handling lightmapping, refining glitter and specular, etc…
very nice snow shader, what would really make it worth buying is some vector based masking, so you could apply the shader to any object and the upfacing normals will be covered in snow, or if you have wind in your scene you could mask it together with the windvector. there are tons of videos for UDK for this, i could get you a link if you can’t find any.
Thanks, I totally agree with you. I’ve implemented a simple masked shader based on a vector direction, like wind for example, but I want to go further by mixing snow and other surface normals like rock or anything else.
I’ll be glad to look at your links.
Haha, I was thinking that this music fits very well with a small snow demonstration. To be honest, I didn’t saw Edward Scissorhands but I really like the soundtrack !
As suggested, here is a first integration of a blending shader with one color and a sub-material. As you can see this shader is not yet linked with the snow shader but I am close
The good thing with this shader is that you can put any type of sub-material. You have the possibility to define a direction vector and, of course, to control the blending. Blending can be made according the Normal map or Displacement map. I will precise the functionalities of the shader when it’s done.