Since I’m a bit inexperienced with Unity I decided to stick with basics before trying something too advanced. So, based off the Schpooter tutorial, I made a side scrolling shooter.
-It was far too easy. The player can just sit in the middle constantly shooting and not get harmed.
-Missles were a pain to use because of browser shortcuts (Internet Explorer).
-In the second stage, the stars in the background got really distracting. I felt more like I was in a snowstorm than space.
I originally learned from another tutorial and built, altered, and refined it from there. I wouldn’t feel right selling it.(Conscious makes for a bad partner in business.)
On the other hand, the sequel will draw from my personal coding…