Wireframe Model - Unity

Does anyone know how I can achieve this effect within Unity?

alt text

  • Wireframe
  • Shadows

I thought, maybe having the wireframe as a UV texture, only issue with this is that the lines don’t come out as nice and clean (even with high res UV).

I also tried playing around with a wireframe script that displays the models wireframe at runtime. Two issues with this is that it’s really slow, and the wireframe appears as triangles (not rects, as I have designed my model originally).

Apart from that, what about the lighting? I have Unity Pro - so using shadows ins’t an issue, just in terms of getting it as clean as that, will have to bake them I guess.

Thanks,
Ollie

Check out the GL.wireframe Reference. Also check out Starscene Software - Unity Utilities - Vectrosity and Starscene Software - Vectrosity - Tank Zone. Hope this points you in the right direction. I’m not sure why UV maps won’t work for you, have you turned change the filtering to trilinear, and cranked up the aniso level, as well, have you turned off texture compression?