Wireframe shader that only draws the outside edge?

Hi all, I am using the following free wireframe shader: Unity Asset Store - The Best Assets for Game Making

However, this draws the entire wireframe, is there a simple way to create a shader that only draws the outside edge of the gameobject?

An example would be asteroids:

Is there a simple way to achieve this affect?

The Asteroids example you give does not use a wireframe shader, since those are not 3d models - they’re 2d vector shapes defined between a series of points.

To recreate that sort of effect, you should look into GL.LINES or an asset such as Vectrosity: