Wireless Keyboards - Problems With Controlling Games

NOTE: I tried searching Unity Answers for “wireless keyboards,” but the search function doesn’t bring anything up – if there are other such threads, please advise me.

I built a driving game which uses only the keyboard’s arrow keys to control movement (no joysticks or alternate keys, etc.). Among thousands of users, there are no problems. But, I’ve had three users who state that the vehicle starts driving uncontrollably when they start the game.

I learned that they each had wireless keyboards. After I had them plug-in wired keyboards, the users could control the game properly. One such user had to also uninstall all such wireless-keyboard drivers. That user had a Microsoft 3000 V2.0 Keyboard with Intelli-Type 8.0 driver software.

Does anyone know 1) why a wireless keyboard would cause such problems, and 2) if there are any other solutions besides using a wired keyboard?

Thank you in advance!

@Steve6 When you use some wireless Keyboard/mice combos, they may share the same interface, and sometimes the signal sent from the keyboard and mouse overlaps. It’s a hardware limitation, not Unity’s fault.

I have a Microsoft Wireless MultiMedia Keyboard 1.1 and the Microsoft Wireless Mouse 1.1, both came in the same pack, and when I press a key on the keyboard and click at the same time, the keyboard key event doesn’t fire. This is one of the reasons most gamers prefere a wired gear instead of a wireless one.