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Gross. If you want this cant you just make a new scene and make a prefab?
IIRC you can just drop objects on a parent and they get placed at it’s ground zero.
LOL wow… i never thought of having a scene just to rig up prefabs … wow… i feel dumb…
if i understand him right…?
yeah it makes sense there should be something like that, since, ive had to rig up complex prefabs ontop of my player character, empty script handler objects, etc … sure i could move them, but its nice to have them at 0,0 LOL
i cant remember exactly… but i was rigging up this system to have destructible buildings, and the debris and colliders and stuff, and i had to do it to each destructing segment, and it just felt like a super pain to assure they were lined up… it seems like it shoulda been easier…
… idk…
but yeah its not really necessary…
That’s what I always do - Dummy GameObject is the Big Bang object containing multi-Universes and they may or may not contain the stars & planets and planets that have scenes have terrains (or usually water, land, and sometimes sky meshes as Unity terrain meshes are too slow).
Of course practically speaking my Hierarchy models are extremely sparse matrices for the particular game I’m creating but it does keep you thinking in an organized object oriented way.
I couldn’t stand placing objects any other way, as it is it’s still a hassle.
If you don’t wanna parent everything to the tank to place it relative to the tank, you can also parent everything to an empty parent transform.