Wisps: The Redeeming Launched!!

Hello,

I’m very happy to announce you that my first game, Wisps: The Redeeming, is officially launched!

The game was developed using Unity 3D Free edition and it is available for Windows (and soon it will also be available for Mac gamers).

Please visit www.WispsGame.com to PLAY the DEMO!

At the same webpage you can also find social links, support email, store information and a Press Kit.

Thank you and I hope you will enjoy playing it as much as I did enjoy developing it.

Yours sincerely,
Mihai

Downloading now.

How did you get a game made with Unity free on IndieCity? Doesn’t their SDK require the use of plugins/Unity Pro?

It is not required to implement their SDK, but you will get a smaller percentage of sales if you don’t.

The graphics are nice, and I like the concept, but on my laptop, the track-pad sensitivity is just way too high. Its unplayable unfortunately.

At the beginning of the game there is a message that will recommend you to shake your mouse (or move your finger over the track-pad) very fast, and the game will scale down your input device’s sensitivity automatically. Have you tried that?

If that is not enough, you can still go into options and tweak that a bit (what is already autodetected). Unfortunately there was a bug in the demo you downloaded that locked the mouse sensitivity slider in Options, but I have uploaded now a new demo (I’m new to all this self-publishing things :slight_smile: )

Coming back with a quick announcement:

The game is available now on Desura

http://www.desura.com/games/wisps-the-redeeming

I have recently released the Android version too on PlayStore, you can pick it up, i’s FREE!

https://play.google.com/store/apps/details?id=com.JungleTrollEntertainment.WispsTheRedeeming

It is designed for displays featuring at least 800x480 in resolution and it requires at least a Snapdragon S2 or equivalent to play.

If you have any feedback on it, please let me know.