(with 1.1.0-preview.2) `TapInteraction` is cancelled immediately

Hi all,

am I doing something wrong, or with 1.1.0 (versus 1.0.1) TapInteraction does not work properly any more?

From the debug I see that Process() is called right after context.Started(); is called and in that Process() call context.timerHasExpired is true, so it gets cancelled here:

        public void Process(ref InputInteractionContext context)
        {
            if (context.timerHasExpired)
            {
                context.Canceled();
                return;
            }

Is this only me, or something is broken in this preview version?

Restarting Unity editor solved the problem…