With No Reason, My Character Stopped Looking To the Way She Goes.

Hi, I am Noam, I’m a beginner In unity and I made a game using unity.
Till now all was good. I just tried to remake things I loved in other games. And today after adding an animation, My Character Just Stopped Moving to Her Right way. I didn’t Make ANY change in the code and she just not Doing it.

Photo:

[156075-צילום-מסך-505.png|156075]

It started 2 weeks ago when I tried to make an item that changes her color and it didn’t work. Even Manually Changing Through the Inspector In PlayMode didn’t changed her color and I forgot that but now, it’s happening even with the Looking. It didn’t worked manually too. I need it to work.

I don’t know If it’s a problem of unity or not but I really want to finish that game and continue using unity for game making and that is very annoying that you make a game and it is working just for the first week and then dies. Please Help Someone. that’s very important to me.

( I Wrote The Movement Code and Color code from Tutorials so I’m pretty sure it’s not my “beginnery” thing.)

EDIT: Solved It. That was The Animation…

If you need it this is the input code:

private void InputManager()
    {
        //horizontal moving axis
        float hDirection = Input.GetAxis("Horizontal");

        //animation speed
        anim.speed = 1;

        //shift clicking for speeding the character
        if (Input.GetKey(KeyCode.LeftShift))
        {
            //making the moving speed faster
            nowMoveSpeed = normalMoveSpeed + fastMoveSpeed;
            //making the animation faster
            anim.speed = 2;
        }
        //if the shift is not clicked
        else if (!Input.GetKey(KeyCode.LeftShift))
        {
            //normalizing the moving speed
            nowMoveSpeed = normalMoveSpeed;
            //normalizing the animation speed
            anim.speed = 1;
        }

        //right movement
        if (hDirection > 0)
        {
            //RigidBody move forcing
            rb.velocity = new Vector2(nowMoveSpeed, rb.velocity.y);
            //make the character look to the right place
            transform.localScale = new Vector2(1, 1);
            PlayerName.transform.localScale = new Vector2(0.01384126f, 0.01384126f);
        }
        //left movement
        else if (hDirection < 0)
        {
            //RigidBody move forcing
            rb.velocity = new Vector2(-nowMoveSpeed, rb.velocity.y);
            //make the character look to the right place
            transform.localScale = new Vector2(-1, 1);
            PlayerName.transform.localScale = new Vector2(-0.01384126f, 0.01384126f);
        }
        else
        {
            //if not clicking on any key the program needs to do nothing
        }

        //jumping, and make a jump number limitation
        //if the jumping key pressed, and the character is not touching the ground
        if (Input.GetButtonDown("Jump") && coll.IsTouchingLayers(ground))
        {
            Jump();
        }
        //if the jumping key pressed, and the jump count is less then the accepted jumps in one jump
        else if (Input.GetButtonDown("Jump") && jumpCount < jumpNumInAir)
        {
            Jump();
        }
        //if the character is just touching the ground
        else if (coll.IsTouchingLayers(ground))
        {
            //jump number will be equal to 0
            jumpCount = 0;
        }
    }

Just Solved it. The problem was the Animation… Sorry Unity for judging. You are awesome!