I have an issue with the standard projector. The projector makes an image on the side at front of it and, by some unknown reason, on the far back wrong side of the mesh (regular Unity cube)!!! Is this a normal behaviour?
Take a look at the picture, I created simple Cube primitive (from unity) and projected an image to it. Suddenly, the projected image appear on the back side of the primitive. The Near or Far clip plane did not help with this issue.
My first idea was that everyone side of Cube (from Unity primitive) lay one by one on UV map, so I create the cube with 6 distinct slices on UV map for each side and this did not help with the problem too. The wrong image from the projector still appears on back side of the cube :(((((
Then I tried to modify standard Projector shader and you can see this on the shader name (Projector MultiplyCG) but with no luck again.
The question is: How to make projected image appears only on one side of a mesh without this mesh deconstruction?