Followed Unity’s tutorial on UI Image: UI Image - Unity Official Tutorials - YouTube I tried to create a Sliced UI Image, that preserves the border while stretching the center part of the sprite.
However, my version of the button somehow turned out having very thick border, has empty space around it and is not in the proportion that I sliced it.
In the following screenshots, the top Button (my version) has an Image that has a huge border, while the button below (default UI Button) has a thin border.
Does anyone know what I’m doing wrong that’s causing this odd result in my Button?