I’m at about 50%, is that bad? What exactly does that mean?
That’s VSync. Your editor is probably running at ~180FPS, but the refresh rate of Oculus and Vive are 90Hz, so the CPU is waiting for the device to be ready before drawing anything onscreen.
Also if your pegging the GPU the CPU will need to wait for it to finish. Profile the GPU if your above 11ms you need to optimize or render less.
This may be related to this issue instead.
Hi everyone,
Are you having constant spikes in the Editor when you try and play a scene? Does your performance sometimes get good, and then get terrible again. Does the profiler return spikes ever second whenever you play. Does it slow to a crawl?
It has nothing to do with your Vive or VR. That is a result of overuse CPU by the stupid Windows Anti-Malware system. It thinks Unity is malware!
You must either disable realtime anti-malware protection or add Unity.exe to the list of exclusions in …