With xDoc Unity developers and designers can now concentrate on their work

Make your experience in Unity more enjoyable with xDoc!

@xoxinteractive : Recently we had to design technical nonsense into our Unity project – again. Why? Because, if we would not place that useless, deactivated UI element into our scene, our UI would break down – no way around. And hey, please nobody removes that! Don’t misunderstand me, we love to work with Unity. However sometimes you need to do irrational stuff, which you start to accept, because there is no way around it. Of course you document it , probably with your own simple solutions. But soon you realize that you need something better. Searching in the Asset Store we could only find variations of sticky notes implementation, which didn’t hit the spot. So we created xDoc – a professional documentation solution, which we would like to share with you.

While designing xDoc we adhered always to two fundamental requirements: efficiency and effectivity. The solution was to embed xDoc into the Unity editor. This way the user can stay in his workflows and use the tools he already knows.

Creating documentation with xDoc is a piece of cake; and so is finding and accessing it. With xDoc the user can quickly access information and objects he is interested in. There is no more fiddling around and clicking true all of the hierarchy.

And of course style of presentation is important, because of taste and needs. In xDoc you can adapt all of it to your liking: Unobtrusive and inconspicuous or standing out and prominent. With xDoc you can build a workplace, which suits your style of working and makes you more productive.

On the technical side xDoc can easily and efficiently handle thousands of annotations. Meta data is customizable to your needs. And the powerful, web-like search engine supports keywords and search operators like: isStatic, hasChildren, component: rigidbody, etc. And there are a lot more features you don’t want to miss anymore.

xDoc is available in the Unity Asset Store (http://u3d.as/qX8).

Please tell us your thoughts in the comments section and share on facebook, twitter, google or the social media of your choice.

Website: http://xoxinteractive.com/xDoc
Forum: http://xoxinteractive.com/questions/category/xdoc/
Email: contact@xoxinteractive.com

Check out this video, which gives an overview what xDoc is about:

This video shows xDoc in action:

Hi everybody, for your convenience we have prepared a installation and setup tutorial - no surprise, it is simple. Here it is:

The play list with all xDoc tutorials is here: https://www.youtube.com/playlist?list=PLuqlqrwUXc5P5fXISC-LoJDFRgC67LDD5

xDoc (http://u3d.as/qX8) has it’s first rating; and it is great! :slight_smile: A 5 star rating!

Please, add your comments, feedbacks, ideas as well!

Hello @xoxinteractive ,

I’ve discovered xDoc and after researching it and reading the manual I have a few questions.

  • Can or will xDoc import text from external documents (instead of only copy/paste)?
  • Can or will xDoc link or hyperlink to text inside external documents?
  • Is xDoc compatible with the current version of Unity?
  • Will xDoc continue to be supported in future Unity updates?
  • What’s xDoc’s feature roadmap?

Any answers are greatly appreciated.

3747853--311386--xDocMetaData.png

HI CpH,

let me first answer your questions:

  • Can or will xDoc import text from external documents (instead of only copy/paste)?

– No. What kind of import did you think of?

  • Can or will xDoc link or hyperlink to text inside external documents?

– Yes, by adding meta-data of type “link” (in the case the external document has a respective anchor). An example of a link in an annotation can be found in the figure above. You can have more than one link, if you add it to the annotation type.

  • Is xDoc compatible with the current version of Unity?

– Yes

  • Will xDoc continue to be supported in future Unity updates?

– If a Unity version requires a full overhaul, we might stop supporting xDoc. Unfortunately we cannot allocate a lot ressources to xDoc at the moment. But this doesn’t seem to be necessary right now as well.

  • What’s xDoc’s feature roadmap?

– There is no fixed roadmap. Although we have a list of features we would like to see in xDoc, they are on the shelf at the moment.

I’d like to give you a free voucher, so you can check out xDoc in detail. Please reach out for me under contact (at) xoxinteractive.com , if you want it.

Cheers!

Hello,
@xoxinteractive
Greatly appreciate your response.

Ideally I’d like to have the ability to create a game story outside of Unity(via a standalone version of xDoc that runs on mobile devices and desktops or as an online cloud app) and sync that document back within Unity(xDoc).

• Any Unity compatible external format (e.g. .rtf, .html, .txt, etc.)

O.K. Thanks.