without Vertex ID, can't use DrawProceduralIndirect

One: Shader Graph is lovely. Two: 2019’s new version of DrawProceduralIndirect that automatically integrates with the normal mesh rendering pipeline (shadows, etc.) is great.

But I can’t use these two awesome things together, because there’s no way to access the vertex ID inside a Shader Graph shader.

Will SV_VertexID support be coming to Shader Graph?

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BUMP

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This seems like a very useful feature for other reasons as well- has this been made a roadmap request?

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