wma on OSX

wma were added to the project on a windows machine importing properly but once I synched the project on the mac the audio is gone, it seems the asset server doesn’t synch the converted audio…

how do I fix that (not converting the wma by hand to some mac friendly format)

Do not know how you got wma to work in unity. compressed audio is ogg normally so thats likely what is pressent

to get wma in unity on windows, just drag and drop

2.5 uses windows media on PC and quicktime on mac and since i can play a wma in quicktime

http://www.microsoft.com/downloads/details.aspx?FamilyId=915D874D-D747-4180-A400-5F06B1B5E559&displaylang=en