WMR (VR) headset + MRTK: Input Controller model not available

I created a new project and imported MRTK 2.2.0.
For my application I want to show the user the 3D model of the VR input controller as explained here.
But that demo used a old HTK version. With the current MRTK I only get to see a coordinate cross as a placeholder instead of the WMR controller models.

Any idea how to get a visualization of the actual controller model?
The way of that tutorial (MR Input 213) does not seem to be possible any more.

Are you running in the editor or are you deploying an app when you’re seeing this?
Right now, MRTK 2.2 only supports WMR controller models when running in a deployed app. We plan on supporting controller models in-editor again (like you mention HTK did).

We’re tracking that here Windows Mixed Reality Motion Controllers don't appear in the editor · Issue #3589 · microsoft/MixedRealityToolkit-Unity · GitHub, and I’ll make sure we get that prioritized!

Hi Keveleigh, thanks for your answer, I can confirm that. No controller in editor, but I do see the controller when I deploy. Thanks for the hint!

I also noticed that even though I see the controller in a deployed app, the thumb stick and touch pad are not interactive. I don’t see the thumb stick move when I push it and I don’t see the “dot” on the position where I touch the touchpad.

That’s true at the moment, and we’re still planning to add that support. I’m not sure if this is currently tracked as an issue, but please feel free to file it!