Wolf Vigvig (RunMan style)

Hi all,
This is my first project in unity. it’s a simple game in the style of runman, which you have to control the coyote (Wolf) and take him to bird (Vigvig). simple as that!

Controls are very straight forward. you can use “right arrow” to speed up the wolf, “left arrow” to speed down" and “space” to jump. keys ranging from 1 to 3 also came in use to enable/disable some post-processing effect in order to spice up the game scene. thanks to unity for it’s cool shader library.

Here’s a couple more screenshots taken from the game:

And here is the download link:

Download Wolf3d (15Mb)

I openly accept all comments/criticises. so feel free to drop some :wink:

No webplayer? :frowning:

Sure, here it is:

Wolf3d_online

Normal jump animation for wolf would be nice :smile:

Looks good!

Couple of suggestions:

Wolf health points would work better I think than this “instant game-over” when you hit the fence. Hitting 3 or 4 would be okay, so you wouldn’t have to restart and play the first portion so many times.

Secondly, I assume the goal is for the wolf to catch the bird, but the further along in the level I get, the farther to the right the wolf gets, to the point where I cannot see when a fence is coming.

While reduced preparation could be a penalty for “going fast”, I think the camera should keep up with the wolf a bit better.

Looks good so far!

  1. When you load the web player your UI isn’t displayed properly at all, you have to go fullscreen to get at some of the UI elements.

  2. A jump animation would be great.

  3. Having a “health points” scheme as Tempest noted would be great, the one-and-done bit is a little tough.

Keep it up! :smile:

Imagine wolf is jumping over laser fences. So if he touches it, he’s done, lol

@johan:

Sure that would. but as I stated in the game, I just used premade resources from unity’s examples, and unfortunately, there was no jump animation for the coyote. :sweat_smile:

@Tempest:

Thanks for your suggestions. back in 2004, I made the first version of this game, called theif vigvig:

Now, in 2009, I just tried to take that very game to 3D. no more and no less. so I tried my best to stay loyal to the 2D version. that’s why I did not implemented Health system, and used a constant camera. but about getting close to screen border, there’s where the trill starts. you have no idea when next fence will come, so you have to use your sixth sense and jump :slight_smile:

@HiggyB:

My bad… when johan asked for a web version, all I did was to fire the unity and hit “export to web player”… shame on me :sweat_smile: :smile:

PS: Just let me know, if you like to try the old 2D version. I’ll provide a download link asap…