Hi guys.
Currently we are working on a mobile game and we came across a game called lucky’s tale it looks pretty good, was wondering how to achieve such graphics what kind of shader they are using, does it look like they used lightmaps? what kinda of lighting deferred or forward?
im not expecting an exact answer of what they are using but any advice on how to reach this style is appreciated cause i used toon shading and for me it doesn’t look the same.
Thanks in advance
Cleaver use of a unlit shader and solid colors, world meshes could be done with generated normals having the smoothing angle set to zero, I would guess lightmapping to be involved. As for the lighting pipeline, your guess is as good as mine.