graph

root1
root2
root3

rig, child of root

on Play character seems to be super down scaled (barely visible) and rotated on X axis by 90 degrees, facing the floor with his face, in T pose. he doesnt animate
graph

root1
root2
root3

rig, child of root

on Play character seems to be super down scaled (barely visible) and rotated on X axis by 90 degrees, facing the floor with his face, in T pose. he doesnt animate
Does your material support VertexSkinning or ComputeDeformation?
try using the either the SimpleVertexSkinning or SimpleComputerDeformation material provided by the Unity.Animation.Sample project and see if that works.
You could also take a look at this and see if this video helps. I go over the setup to get an animation working in DOTS.