I’ve seen a few fur shaders in the shop, which don’t look realistically detailed enough to use in a VR museum piece bringing a woolly mammoth back to life. Specifically we’re trying to use this model…
I doubt we’ll get anything too close to its video rendering, but I wonder what’s possible with a shader that uses gravity for longer hair like this. We don’t mind paying for something custom but I haven’t even seen anything like it in Unity yet.
The fur dynamics are actually some of the hardest and most expensive parts to get right. It’s also not something a “shader” can do, at least when it comes to one you’d slap onto an object. Doing this right requires a multi-level system using GPU compute.
That mamouth use a typical car set up, you probably need an artist to achieve the exact same result, it seems that @kalagaan 's hair shader can do the trick too