Woot

Alrighty my recent move over to unity has been great, I know how to do certain things, but is there any way for a script to like run onon its parent? (Instead of finding a game objects name, just use the parent)?

http://docs.unity3d.com/Documentation/ScriptReference/Transform-parent.html

Use appropriate (and informative) thread titles please…

–Eric

And here I thought someone was going to ask about interfacing with the Woot! API which I have some experience with. :confused:

Sure the script can just run on its parent. You would then need to look into GetComponentInChildren ( on Start() ) so that you can reference the child from the parent script. Now you will be able to control the child from the parent.