If this was already discussed somewhere please link the source.
I saw another thread with a similar title as to what I wanted to achieve but the discussion was different.
I want to make a Dialogue system like the one in the video game The Elder Scrolls: Morrowind, where certain words of interest are highlighted in an NPC’s dialogue and can be clicked to discuss that topic further. I know TextMeshPro can track click events on single characters as well as words, but I have no idea where to start to make a word essentially a button that shows some specific text.
Im not asking for someone to develop it for me, I just want to know what functions or systems I should research that could be related to this topic and could help me achieve this. I was thinking maybe I could just use TextMeshPro buttons and find some way to allign it with the rest of the text but I’m not sure of a way to do that in a natural looking way (not all mis-spaced and unaligned). I would rather track the click event on the word itself.