The game has been canceled.
Wow you are working on it by yourself ? Great work so far. Keep working. Nice job.
Thanks. ![]()
Sounds good… do you have any pictures? (Sorry, can’t play it right now due to band width).
Also one thing- you say there are going to be 60 weapons. How DIFFERENT are these going to be? Or is it just going to be like CoD where every gun is a medium-long range bullet hose?
i would like to know what i clicking on could you post screens?
As far as the weapons, I am going to try my best to make each of them unique. Such as completely different recoil, damage, and accuracy. I’m putting this game in a more futuristic time period. So there would be plasma weapons, and high powered laser cannons in the 60 weapons. So those would be more unique compared to the modern weapons that are in the game…
EDIT: I’m about to upload some screen shots now.
looking good so far, cant wait till you get a bit further. Have you started working on the bases yet?
Not yet, but I will start working on it some time soon.
Havent seen a FPS on here for a while, not since the great horror flood!
anyway, its good to see them coming back i especially like the silky smooth movement on the weapons and all the camera positioning is exceptional. I’l be sure to check back in a couple of months.
Just uploaded an update.
- All enemies now move faster.
- The M9 now has a reload animation.
- The XM25 has a full animation set.
- The ladders for the watch towers in Uphill both work properly
I like it, keep it up.
Lasted until things started shooting at me from behind and I went crazy.
hey dude i would love to help out with your game with your art style,try to be different try a pixel style of cartoonish
Just pushed out another update.
- Added a new map: The Beach
- When the player dies, the cursor is automatically unlocked.
After playing for a while here’s some feedback.
The hill is pretty hard with no cover/enemys start out as the fast moving ones
Enemies take out alot of health from the player just from one hit.
Enemies should spawn in front of and not on top of the gates because some clip
into the back of the map and then I’m stuck on that wave.
Thank you so much for feedback! ![]()
I’ll take these into consideration. I’m probably going to make a difficulty slider or make the enemies more stronger over time as far as the damage.
The enemies spawning on top is currently a glitch. I’m still figuring it out. I’ll see if I can fix it by the next update.
Update!
- The waves on “The Hill” has been changed.
- Enemies do less damage now.
- Enemies spawning on top of the spawn points has been fixed.
- The guns on the shooting enemies now rotate towards the player.
- The texture for the P99 has been fixed.
Edit:
Quick Fix!
- The ACOG scope for the UMP45 has been fixed.
- The health pack on “The Hill” has been repositioned.
I just did some modifications for the weapons.
- Weapons now have different speeds. Some weapons will slow you down in walking and sprinting speeds.
- Some attachments effect your speed. Experiment with the attachments to find which ones make you faster, or slower.
- Overall recoil for the M4 has been increased.
- Uphill’s waves have been re-worked.
Could I help?
Update!
- Added deploy-able landmines.
- Added sniper enemies (Currently only spawn on Flatlands).
- Re-configured a few waves on Flatlands.
EDIT:
Quick fix!
- Reduced M4 polygon count by 1800
Would it be possible to get a downloadable version of this by any chance!