I have been messing around with Unity, seeing how far I could push its limits and well, I came up with an idea for a game. I do not have a story but I have a generalization of the environments. I am working with fracture assets in Unity to make destructible walls, windows, basically everything. I am putting together a demo level that will showcase the destructibility of the environment. The demo will be of a run down 4 star hotel, it will consist of destructible pillars, walls, floors, just about everything.
There is one issue I am running into though. There is a major fps drop whenever I fracture one object. I understand I might have too many colliders in one scene and I am trying to optimize the scene so I can pin point the issue.
Any feedback is welcomed! Thanks ahead of time.