Work in progress: Simple platforming game

I made this simple platforming game last summer and decided to post it here:

Use your arrow keys to roll the ball left or right. The goal is to stay alive as long as possible. The game is over if you lose all your health or if you fall off the bottom of the screen. If you get hit by the ceiling, you lose 2 health points. If you land on a spiky platform, you lose one health point. You can recover health points by landing on non-spiky platforms.

I would appreciate feedback concerning the following:

  • Sound effects and music (I am at a complete loss here!)
  • High scores (online and centralized vs. offline)
  • Difficulty levels
  • Any other improvements you can think of

I hope you like the game, and thanks in advance for your input! :slight_smile:

Pretty cool.

Add icey blocks, slowly disappearing blocks, one way blocks, bouncy blocks, wind, intermitent power outages, etc.

Add powerups like Slow fall, Sticky ball, Preview (larger screen area), etc. as well as poison pills like Fast Fall, Slipery ball, blindfold (smaller screen area) etc.

Maybe give it a story line by turning the ball into a vehicle/character that has to reach the center of the earth or something, collecting minerals along the way. When they get to checkpoints they use the minerals to create these powerups. IDK, just a thought.

It’s like icy tower in reverse. Heh, looks good.

Nice idea, when you need soundeffects than you can send me an e-mail. I hope is comes a little better physics with more bounce. And VegasDev give you nice ideas for updates :wink:

I like this! Can we get an online high-score list so that I can beat gtjuggler? Please…

Just kidding. Can’t wait to see more!

-Yilmaz

Thanks everyone for trying my game (lurkers too :)).

These are all great ideas. Thank you. I hope I’ll be able to post an updated version some time the next few days.

Good stuff! You’ve made a fun and addictive little game, can’t wait to see what other tricks you add to it!

For me the ball seemed to be a bit stiff. I think it might feel more real if the ball bounced when it hit the next platform rather than seemingly sticking perfectly every time.

very good. :smile:
The game is very easy and fun.

Nice start, I see the intention in terms of gameplay, but on my MacPro with NV8800GT card it is too fast and frustrating (“stiff”) to play. Do you animate it without using Time.deltaTime or perhaps physics in the Update() function instead of the FixedUpdate() one?

Keep at it, it can be a really simple yet fun game with high playability once this “timing” issue is sorted out :slight_smile:

Hey this can be a nice little game,

I think taht working on more physic behaviors can bring a lot to your game , for me right now the ball need more “life”

Be able to bounce on wall and plateform, have maybe plateform tat glue the ball or make it bounce like a crazy.

Some dynamic to the camera to will be maybe nice to renforce the feel of weight when the ball hit an obstacle

why not make the camera rotate in some way just to surprise the player, and make your head upside down ^^

I think that you have a good base so you can test a lot of things that can bring all this stuff alive :wink:

keep it up !