“Ideasman” is devoting some time to more fully integrate animation into the Blender FBX exporter (as well as other features). If you use Blender and Unity, go to this thread and give it a run. It needs testers and feedback!
Blender textures import properly from the original .blend files, no need to export to fbx. You will only need to reasign the texture inside Unity, but UVs will be fine.
-it only exports the current action, lossing its name.
-the mesh is not binded to the skeleton, but it gets the skeleton deformation at current frame inside Blender, at the time it is exported.
-the exported fbx works fine in Cheetah3D and in Maya, with the exceptions noted. But I have been unable to import it succesfully inside Unity yet, as it does not recognize the animation.
I guess Unity is just missing the binding info, just like the other 2 apps. I would like to know if it is needed some more work from the exporter programer, or from OTEE, to get this working directly.
We are funding the development. So the plan is to fully integrate it into the native blender importer, once it is is robust and fully works.
Please keep feeding Ideas man sample characters, so he can fully test the exporter. If you also have time to keep testing his exporter when he provides updates and provide feedback to him that will definately help making the exporter more robust.
Please provide Ideas man with the blender file you are trying to export.
Unity requires the skinned mesh to be bound correctly, so the exporter needs to handle that before it can be imported properly.