Hello! I’m working on a project in which I read and write information of the game across of XML files. I’m using StreamingAssets folder to locate the files. But with this method the User may modify the files. How do I read and write these files in a hidden way?
Probably best to not store these xml files on the local machine where a user can hack them. Instead, store them on a server you control, and read and write them using WWW and WWWForm. Also, have an md5 hash of the data with some password only you know, so you can check that the XML has not been modified on it’s path from the server to the client machine.