Hi there,
I am doing a visual recognition system, and to do more advanced stuff I need to use a lot of raycasts, however that won’t do it in term of performance if they have to be done sequentially. On the other hand, it looks like it is not possible to parallelize function calls from the Unity API, is it really completely the case or can I do some kind of configuration to allow that?
Thank you in advance for your help,
Minsc