I’m using Unity Test Tools and UnityVS, and I updated from UnityVS 1.9.8.0 to 1.9.9.0, and now every time I save files and Unity compiles, the project files are overwritten, which destroys references that I’ve added to the project, “UnityVS.Dystheism.CSharp.Editor”, including references to the NUnit framework. This makes Visual Studio’s Intellisense (augmented by ReSharper, I don’t know if that’s necessary or not to flag it as an error when you try and import a dll you don’t have) blow up in all my test files.
Putting the dlls that Unity Test Tools provides into the project as files doesn’t fix the Intellisense issues. (For some reason, the project file as generated by Unity doesn’t)
Is there a good way to make Visual studio recognize these DLLs in a way that Unity won’t constantly overwrite? For now I used the Way Back Machine to get an old version of UnityVS.