[workaround] How to define the protocol in websocket in webGL

Hi all,

I small app that runs on a java websocket server on “echo-protocol”. I have it in unity working on windows but now i want to get it running under webgl. Only the webgl implementation has standard not a protocol definition. So i get all the time the error : Error: Specified protocol was not requested by the client

Has any one an idea how to specify the protocol ?

Workaround, Just removed the protocol requirement and now it accepts all.
from “echo-protocol” to “”