I’m adding an empty IComponentData as a tag on my zombies for initialisation.
[Worker0] Exception thrown during SubScene import: System.ArgumentException: Mechabit.NewZombieTag must already be filtered by ComponentSystemBase or ISystem
What does this error message mean and how do I fix it?
I’m looping through zombies as they spawn with this
foreach (var zombie in SystemAPI.Query<ZombieWalkAspect>().WithAll<NewZombieTag>())