Workflow C4D->Unity3???

Hi,

I can’t find a workflow that will allow me to export C4D models with textures to Unity 3. C4D R11.5 won’t work as (apparently) there is a bug in the FBX exporter. However, even running R11 won’t work - same result: no textures.

It will be quite annoying to have to manually rebuild all materials. Does anyone know how to make this work…?

Many thanks in advance!
Daniel

Hi Foxis, i have the same problem ( i use collada export ) with C4D R11.5, my model comes in UNITY 3 but without materials. My model is GREY…

Perhaps, it is due to an older COLLADA version with C4D R11.5 or UNITY 3 have upgrade his collada importer tool.

I don’t really know if there are an issue without update from maxon or unity…

Here is my post : http://forum.unity3d.com/threads/61796-Cinema-4D-R1…5-native-Collada-materials-won-t-import-in-UNITY-3-Free-Trial

There are a solution is to replace by TEXTURE color instead of MATERIALS but its not really easy. LOL

Best regards, mataero

Hi all,

For me it works fine with a simple .C4D file inside asset folder… But the first time, it’s necessary to run Unity as administrator to give the right to Unity to install the conversion Plug-in inside Cinema 4D application folder. After, it simply works without admin rights…

I still use Cinema 4D 11. Of course, with this version, only one UV map available.

I had a similar issue and i just deleted the Cinema 4D plugin Unity-C4DToFBXConverter and opened unity3 again… it worked perfectly after

I don’t know if we’re talking about the same issue, but I have seen something like this - Cinema 4D exports just part of materials. MAXON has confirmed this issue. I know that manually exporting though FBX6 worked for some people. You should try that too. Or try some other format.

R11.5 works fine with U3 - you’ve to use the 32Bit-Version of C4D, disable 64Bit (for this app in OSX)