I can’t find a workflow that will allow me to export C4D models with textures to Unity 3. C4D R11.5 won’t work as (apparently) there is a bug in the FBX exporter. However, even running R11 won’t work - same result: no textures.
It will be quite annoying to have to manually rebuild all materials. Does anyone know how to make this work…?
For me it works fine with a simple .C4D file inside asset folder… But the first time, it’s necessary to run Unity as administrator to give the right to Unity to install the conversion Plug-in inside Cinema 4D application folder. After, it simply works without admin rights…
I still use Cinema 4D 11. Of course, with this version, only one UV map available.
I don’t know if we’re talking about the same issue, but I have seen something like this - Cinema 4D exports just part of materials. MAXON has confirmed this issue. I know that manually exporting though FBX6 worked for some people. You should try that too. Or try some other format.