Hello guys. I am having some problem in understanding what workflow should I follow for adding an animated cloak to a character.
I have used Adobe Fuse for generating a model. Through Maxima, I exported the rigged model into Unity. I also used the Third Person Controller Animator included in the Standard Assets (originally on the model Ethan), so in practice is a full working character that I could potentially use.
However, I need to change the character.
I need to add a cloak to the character. This is a type of cloth that is not supported in Fuse so I need to do it myself. I am willing to do that in Blender. However I would also like the cloak to be animated properly when the character moves. How do I do that?
I already have the animation included in the ThirdPersonController. I can change the animation in Blender. However, as far as I can see, those animations specify the movement of the rig, not the movement of anything else. But in this case, I need to move the cloak, which is not part of the rig!
Even if I added a cloak in the Character generated by Fuse, how do I apply an animated cloak to all the animations?
Of course I could make the cloak a “fixed” part of the model, so that it does not actually animate independently. However I would like the cloak to fly around when the character jump, or just to move a bit when he is standing still. But this would require different cloak animation for different character animations. How do I do that?
EDIT: Just to clarify. I don’t just want to add a cloak. I would do this with the cloth simulator in Unity. I want to add a full body cloak, let’s say something like this
I wasn’t able to get satisfying results with the cloth simulator.