Is there a better way to bring a high poly .lwo (lightwave) model into Unity directly?
My current workflow is to take the model into Luxology Modo, then 3ds Max to Pro-Optimizer reduce it to the 256^2 k poly limit, then export to FBX. It’s rather roundabout - but hopefully, others may have a better method
I dunno.. maybe I'm missing something, or you aren't clear on what you're trying to do. Unity can't read LWO's natively. it just uses modo or lightwave to convert it to an FBX, which you can do from within those apps.
Personally, I use modo for my projects.. I save my scene as Autodesk FBX and everything works just fine.
edit:
take a look at the chart at the bottom of this page: http://unity3d.com/unity/features/asset-importing
It confirms what I've just said.. LWO isn't loaded natively, but converted to an FBX (using the app in question).