Not sure, perhaps to make a tribute, or at least reference to the classic DOS title ’ Alone in the Dark : The New Nightmare ', not sure any people today have played it, think was from 1998, or perhaps 2000 . . .
It’s an adventure - horror, then either puzzle, or mystery title, it has the fixed - camera that’s known from the Resident Evil series, and also the surprise - title ’ Until Dawn ', atm that’s what want to make, and goal is either PS2 - PS3 quality, or limit resolution to 720p, also over not making advanced stuff as a novice - indie . . . .
Not sure it’s a good idea, or if one could also make a 360p, or retro - PS2 appeal, however right now taking a break, also need to download Unity, and because there’s now visual scripting don’t need to ask ton of questions, and think could have a playable demo - stuff in a few weeks, or perhaps some months . . . .
Alright, going to download Unity in a few hours, and start looking for youtube - tutorials // also enjoy talking art, perhaps bit modestly, learning either engine, or various creativity, however mostly my strengths are these, it’s taken me several years, and also quite a study, or reflection over art, or modern theater to figure what my strengths are, and what want to work on, this it’s a good idea to have perhaps a list like this, also to have an overview of either a career - direction, or then where one’s passions, or personal goals are, took me a few years to figure all this stuff, not sure it makes sense to post it here, however it’s a short list of what either find to be strengths, or then what it most fun, or last rewarding . . . .
Also if someone wants to work // get bit help, or education, these are perhaps the things could help bit with . . . .
what are my strengths // interest in game - dev
strengths ++++
story - telling // setting - details
effects // creature - design
world - design
code
strengths ++
3D - modelling
level - design
strengths
music - production // audio; UI // on-screen HUD
project - review // bugs; sound - effects
weaknesses
art - direction // design
2D
marketing // publishing-endorsing
done-for-effect // professional-theater