Working On "Night Club"

⋆ Night Club ⋆
is available now at Unity Asset Store
Night Club & Night Club (Lite)
Please visit asset’s ** Forum thread **

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We would like to know the opinion of developers about our new asset “Night Club”, please vote for the answer or leave a comment what would you like to see in it

It would be great if there were enough different items in the kit that we could assemble three or four different looking night clubs out of it - or more - and not just the one scene.

So maybe two styles of seating that can be combined in different ways, two different looks for bar areas, etc. That way, by changing materials and changing models, we can customize the scene better.

I would say adding models is the main issue. Materials are easier for us to change, in that if we want to give it a more industrial look, we can add some textured steel flooring in areas, stuff like that.

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@hopeful Thanks, as you can see in attached image almost all objects already have customizeable colors, textures are made in white color so user can easily change it’s color in material. But some objects doesn’t support customization for example bar chairs
What about walls, stairs, pillars?

I don’t think I’ve ever actually been to a night club, so I’m maybe a bad person to advise on this outside of game needs. :wink:

I’m not too concerned about walls and pillars, though if you can think of one or two easy ways to make interesting differentiations, that would be good. Probably an easy thing I could do as a buyer to make the walls more interesting (aside from playing with materials), would be to put large, thin cubes on them as a design element, maybe offset a bit and with some emissive backlighting that would show up if GI is used. If I wanted, I could also add some thin cubes to the columns, to make vertical piping or horizontal end caps, or whatever. As a scene designer, you can probably come up with something a little more complicated that befits your skill level. :wink:

What I can see of the stairs is great (they are distant in the pictures). Probably a simple change can be made to give a different style of stair step, and that would aid with differentiation. As far as the hand rails go, maybe there could be an adjustable number of support bars (0-3), and the top bar (where the hand goes) could have alternate cylindrical or flat designs. Users could then pick wood or shiny metal or brushed metal for the materials on the top rail.

I already have a few different lighting styles (wall sconces, overhead, etc.), but you might look into changing the lighting a little, as that is a big way to make scenes different. So spotlights with cookies, LED strips, stuff like that.

Another sort of material change that customers ought to be able to easily achieve would be to change some things to a metallic reflective surface, and other things to a transparent glass surface. You could do some of that too for demo purposes. I think probably the bar areas could benefit from a second model, and possibly more detail. I happen to have bottles and taps, granite, marble and wood textures, point of sale equipment, and so forth, but other buyers might appreciate having such things integrated.

A type of realistic detail you might want to include would be multiple styles of entrance, restroom doors, ventilation objects, emergency exit, etc. Possibly also an alternate dance floor.

Are disco balls still a thing? :wink:

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Oh, another thing … probably this sort of venue can also be adapted for use as a bar for live bands, or as a strip club. Not sure if you want to do that. I think it would be easy for a buyer to make the conversion themselves, but alternative looks like that could be something to keep in mind.

Currently we done some startup stage and lighting equpment +1 mirror ball :slight_smile: (pic1)
I think one strip stage will be added too, currently we have two different GoGo dancers stages (pic2)
We plan to do only door entrance not doors themselves as a lot of different doors are in store (pic3 )
Stairs, walls, pillars will have one height 3.5m, this will give possibility to make second floor (pic4) but may be in future we will add some more heights but think for first release to stop on 1 height for all modular props

Making all object customizeable will cause performance issues, that’s why need to decide which object really need to have 2-3 materials for each part (chrome for hand rails and metal for stairs) except one UVmapped object with metallic texture




I wouldn’t worry about performance issues, because some buyers will be building for desktop, some for mobile, and some for VR. Buyers can accordingly increase or restrict the number of materials used, can combine meshes, use OC and LOD, add / subtract camera FX, etc.

The main thing would be to present good art that the average developer would have difficulty making on their own.

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@hopeful Thanks for the extended answers, we will take into account your opinion, and as I understood you vote for item 1 :slight_smile:

You’re welcome. :slight_smile:

I’m not sure about “modules.” Is that what I want?

I vote for several different models of reasonably high quality that can be combined in various ways to make different looking night clubs. So not just one look for the stairs, not just one look for the bar area, not just one look for the DJ / soundstage, not just one look for the dance floor. Combinations of these could be shown off in example scenes.

But definitely I think the asset store needs at least one night club kit. There isn’t anything right now, so far as I know.

That means we are on the right way ;), so:
@hopeful “Night club props (Customizable)”

Waiting for the votes/comments of other developers…

Congrats on the release of the PBR Stage Equipment. :slight_smile:

Thanks! Get one of two vouchers in our Facebook page
We plan to release 4 packages (each 15$) that will be included in the final NightClub asset:

  1. PBR Stage Equipment
  2. PBR Bar props
  3. PBR Furniture
  4. PBR Club props
    The total number of models in final asset will reach 80-100
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Thank you! :smile:

I’m interested in the full club, but if I don’t get it for a while, this smaller one will be fun to have (with the disco ball and other lighting :wink: ).

BTW, I was able to get one of the codes to work … but I don’t know which one. I typed in the first code, and it said it was invalid (used). So I typed in the second one, and it briefly flashed that it was unlocked and ready for download, but in a fraction of a second it went to the “invalid code” message. So … I’m not sure what happened. Maybe only one or both of the codes have been used? But I did find the package was unlocked.

@hopeful It means some one got first voucher, but second is yours you are able to download it now

I have downloaded it, and it looks very nice!

A suggestion … there is a free Unity asset that has a simple disco ball cookie texture and script for rotation. Maybe a higher resolution cookie and rotation script could be made for this disco ball? I’m looking at this, and it seems pretty easy to make (both cookie and script), but it would probably be better if there was a solution in the kit for it.

That would have been me, cheers for the code.

@hopeful You are reading my mind :slight_smile:

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What kind of code?

Should really have said voucher.