So I figured giving networking a go would be a good idea now that 5.1 is out.
However I’m having significant trouble with getting joints to work nicely. I’ve got a series of ridgidbody2D’s connected by spring joints. Under normal situations when I move one of them up slightly I get a nice wave propagating through the scene.
Once I add a NetworkIdentity to these objects they seem to totally ignore the joints. Adding a NetworkTransform with TransformSyncMode set to SyncRidgidbody2D seems to make no difference.
Is there anything special I need to do to get joints to cooperate with the network? Any advice would be appreciated. Without the joints I don’t really have a game.