Hi, I have searched all over and the range of answers and variations over time has baffled me so lets start fresh!
I am starting a new game and want to know what is the best way of dealing with textures and the retina display in game.
Its a iPhone only game and I want to support the retina display but I don't want not burden the lower res devices with the HD textures. Is it as simple as having 2 sets of textures and calling only the ones required for that device? E.G for iPhone 4 use HD textures, for everything else use low res?
What's the best method starting from scratch with how to tackle this issue in unity.
Thanks